The control panel tab is the first and main tab of the controller.
It is divided into three segments -
This part of the control panel gives the current status information about the iRacing simulator.
This is the current frame number of the live telemetry or playback of the recording. The data comes in at 60 frames per second.
This is the current iRacing session name. Examples of typical session names are “PRACTICE”, “QUALIFY”, and “RACE”.
This is the current iRacing session type. Examples of typical session types are “Practice”, “Lone Qualify”, and “Race”.
This is the current iRacing state of the session. The possible session states are:
This is the current iRacing simulator time.
This is the amount of time remaining for the current session.
This is the number of laps remaining for the current session.
This part of the control panel allows you to control the camera and select the target car. Control can be done automatically (using the Director), or manually.
This is the time remaining before we will send the next camera and target car selections to the iRacing simulator.
This is the car number of the next target car.
This is the driver name of the next target car.
This is the name of the next camera group. Some camera groups will only have one camera in it, such as the blimp camera group. Other camera groups will have multiple cameras in it, such as the TV1 camera group.
This is the reason for the selection of the next target car and the next camera group. If the camera is being controlled automatically by the director, this reason will be one of the enabled director rules. If the camera is being manually controlled by you, the reason will be “Manual camera control”.
The main part of the camera control section consists of the driver grid. The driver grid is an 8×8 grid, for a maximum total of 64 drivers including the pace car. Drivers on-track are sorted at the top, and off-track drivers are sorted at the bottom.
The first on-track driver name is always the P1 driver. Following the P1 driver are all of the rest of the drivers on the track, in order of physical (not leaderboard) position. This means it is possible for it to show P1, then P20, then P2 - this means the P20 driver is a lap down and is currently physically located between the P1 and P2 drivers.
The off-track car list starts with the car furthest from the pit exit and ends with the car closest to the pit exit. The pace car is always in the final position, regardless of where it is actually located on the track.
The driver with the green border around it is the currently selected target car. Clicking on any of the drivers in the grid automatically selects that driver and turns on the manual camera control.
Each driver box has five parts:
The background color of the box will change depending on the total heat of the driver. When the total heat is between 0 and 1 the box color changes from white to yellow. As the total heat approaches 2, it transitions to orange, and then as the total heat approaches 3, it transitions to red.
Lap down drivers are indicated with a down arrow ↓ on both sides of the driver name.
The calculated heat consists of three numbers, and from left to right they are:
The base heat is a simple calculation based on the gap time to the car in front. It is “1” when the gap time to the next car is 0, and falls off to “0” as the gap time approaches the maximum gap time setting. For example, if the maximum gap time is set to be 5 seconds, when the gap time to the next car is 2.5 seconds the base heat is calculated to be 0.5.
The bonus heat is a calculation based on the change in gap time. When the gap time to the next car decreases, the bonus increases. If the gap time to the next car increases or does not change, the bonus fades away towards 0.
The bias heat is applied to any car that has a non-zero base or bonus heat. The amount of bias is controlled by the heat bias slider in the settings and the leaderboard position of the car.
To the right of the driver grid is a series of buttons, arranged vertically.
These camera buttons are defined in the Director | Cameras tab.
The current selections are indicated by the buttons with the green border.
At the bottom of the control panel is a series of buttons to temporarily toggle individual overlays on or off. The default status of these buttons correspond to the saved “Enabled” setting for each overlay.